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Nodes

The following sections describe available nodes in technical terms. Refer to the rendering guidelines for usage details.

NodeFunction
rootScene’s root
globalGlobal settings node
setTo express relationships of groups of nodes
shaderᴏsʟ shader or layer in a shader group
attributesContainer for generic attributes (e.g. visibility)
transformTransformation to place objects in the scene
meshPolygonal mesh or subdivision surface
planeInfinite plane
facesetAssign attributes to part of a mesh
curvesLinear, B-spline and Catmull-Rom curves
particlesCollection of particles
proceduralGeometry to be loaded in delayed fashion
environmentGeometry type to define environment lighting
vdbparticlesParticles defined by OpenVDB data
volumeVolumetric object defined by OpenVDB data
outputdriverLocation where to output rendered pixels
outputlayerDescribes one render layer to be connected to an outputdriver node
screenDescribes how the view from a camera will be rasterized into an outputlayer node
*cameraSet of nodes to create viewing cameras