Nodes
The following sections describe available nodes in technical terms. Refer to the rendering guidelines for usage details.
| Node | Function |
|---|---|
| root | Scene’s root |
| global | Global settings node |
| set | To express relationships of groups of nodes |
| shader | ᴏsʟ shader or layer in a shader group |
| attributes | Container for generic attributes (e.g. visibility) |
| transform | Transformation to place objects in the scene |
| mesh | Polygonal mesh or subdivision surface |
| plane | Infinite plane |
| faceset | Assign attributes to part of a mesh |
| curves | Linear, B-spline and Catmull-Rom curves |
| particles | Collection of particles |
| procedural | Geometry to be loaded in delayed fashion |
| environment | Geometry type to define environment lighting |
| vdbparticles | Particles defined by OpenVDB data |
| volume | Volumetric object defined by OpenVDB data |
| outputdriver | Location where to output rendered pixels |
| outputlayer | Describes one render layer to be connected to an outputdriver node |
| screen | Describes how the view from a camera will be rasterized into an outputlayer node |
| *camera | Set of nodes to create viewing cameras |