General
Background
Help Wanted
The API
The Interface
Nodes
Script Objects
How To
Rendering Guidelines
Cookbook
Appendices
Acknowledgements
Index
NSI
Docs
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Index
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Index
Symbols
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
V
|
W
Symbols
.root node
,
[1]
A
alpha mask (matte)
archive
attribute creation
,
[1]
attribute deletion
attributes node
B
background
bounds
C
C API
caching
camera (ray) visibility
Catmull-Clark (subdivision surface)
clockwise winding (mesh node)
connecting nodes
,
[1]
context handling
controlling rendering
corner (subdivision surface)
counterclockwise winding (mesh node)
crease (subdivision surface)
creating nodes
curve basis
curve normal
curve width
curves
curves optional attributes
D
delayed loading of geometry
deleting an attribute
deleting nodes
diameter of curve
diameter of particles
diffuse (ray) visibility
diffuse ray depth
diffuse ray length
disk cache
disk usage
displacement
displacement shader
E
enum error levels
environment node
error reporting
evaluating Lua scripts
extrapolate curves
F
faceset node
filename (shader node)
G
glossy ray length
H
hair (ray) visibility
hair ray depth
hair ray length
I
image quality
indexing example
inline archive
interactive rendering
L
license
light layer
light set
M
matte
mesh example
mesh node
motion blur
,
[1]
N
network cache
node creation
node deletion
node graph
,
[1]
NSI goals & principles
NSIConnect()
NSICreate()
NSIDelete()
NSIDeleteAttribute()
NSIDisconnect()
NSIRenderControl()
NSISetAttribute()
NSISetAttributeAtTime()
nvertices (mesh node)
O
optional curves attributes
optional particles attributes
outputlayer
P
P (mesh node)
P.indices example
particle id
particle normal
particle width
particles
particles optional attributes
pausing a render
plane node
priority of attributes
procedural node
Q
quantizedemission
R
recursive node deletetion
reflection (ray) visibility
reflection ray depth
reflection ray length
refraction (ray) visibility
refraction ray depth
refraction ray length
regularemission
render time
rendering
resuming a render
root node
,
[1]
S
scripting geometry
server
set
setting an attribute at a time
setting attributes
shader node
shaderfilename (shader node)
shaders on curves
shaders on faces
shading rate
shading samples
shadow (ray) visibility
sharpness (subdivision surface)
shutter
,
[1]
size of particles
smooth corners (subdivision surface)
specular (ray) visibility
specular ray length
starting a render
statistics
stencil (matte)
stopping a render
subdivision corner
subdivision crease
subdivision mesh example
subdivision surface
subsurface
surface shader
suspending a render
synchronizing a render
T
tagging faces
temporal sampling
temporary files
terminating a render
V
vertex.size (mesh node)
visibility
volume (ray) visibility
volume ray depth
volume ray length
volume samples
volume shader
W
width of curve
width of particles
winding order (mesh node)
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